Well, just ‘Zombi’ now

To date,ZombiUhas been one of the best (and only) non-Nintendo published Wii U exclusives. It has turned into something of a cult classic, as many have praised the way that it felt more like a survival game and resisted turning into a high-octane shooter. However, it suffered as a launch title on a slowly-adopted console; the game was deemed “unprofitable” and plans for a sequel were scrapped.

However, like any zombie worth its salt,ZombiUis coming back to life — this time on PS4 and Xbox One — but re-titled simply asZombi. Obviously, those platforms lack the GamePad controller functionality of the Wii U, but that drawback isn’t much of a hindrance at all.Zombistill shines brightly without it.

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Now, that’s not to say that a standard controller is just as good as a GamePad. It’s not, plain and simple. Managing inventory with the GamePad is snappier. It’s easier to switch weapons quickly (when you forgot to assign them to slots) or to use a health item. Those extra few seconds might not seem like much, but it’s noticeable when a few of the undead are shuffling ever-closer to you.

Still, it’s not anywhere near a deal-breaker. The Xbox One controller and DualShock 4 are serviceable in their one-button press menu summoning. It all just requires a little bit more care. Honestly, if you’re playingZombicarelessly, menu navigation is the least of your concerns.

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There are some other slight drawbacks in the Xbox One version ofZombi.Textures and character models seem a bit outdated, which can be expected from a game that launched before current consoles released. Also, the frame-rate tends to dip when action gets too thick.

Those annoyances are nothing too detrimental toZombi, though. The captivating environment and the unique survivor-after-survivor gameplay easily overshadow the flaws. And, we shouldn’t view the switch from GamePad to regular controllers as a downgrade; we should view it as a fantastic opportunity for a wider audience to experience everythingZombihas to offer.

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