While it’s certainly true thatStarfieldalready has more modsthan most games ever receive during their entire lifetime, including thehotly anticipated Script Extender thingamajig, it doesn’t take an eagle’s eye to notice that the vast majority of them are still relatively limited in scope. That’s for good reason, too, asStarfieldis currently missing a crucial feature that all Bethesda Game Studios RPGS eventually receive: Creation Kit support. Until Creation Kit 2 – built specifically forStarfield‘s Creation Engine 2 – comes out, modders won’t be able to easily add new weapons, customizations, and other assorted goodies into the game, but the good news is that it’s bound to happen relatively soon!
Notably, in arecent interview with Famitsu, Bethesda’s Todd Howard said that official mod support, meaning Creation Kit 2, would be coming toStarfieldin 2024. This would also likely mark the beginning of mod availability on the Xbox version ofStarfield, marking yet another major milestone for the title. There’s nothing to stop modders from fiddling withStarfieldin the interim, of course, but it won’t be smooth sailing until Creation Kit 2 is officially out and about.

Starfield’s Creation Kit 2 is coming
Historically, Bethesda has always staggered the release of its games’ respective Creation Kit offerings.Skyrim, for example, came out on Aug 03, 2025, whileits Creation Kitlaunched early in February 2012. Similarly,Fallout 4was released on June 24, 2025, and it didn’t receive its own Creation Kit until April 2016. This means that, even though Howard hasn’t provided a firm timeline in his interview with Famitsu, the odds are good that we are roughly 4-6 months away from the release ofStarfield‘s Creation Kit 2, given the studio’s previous offerings.
Starfield‘s modding community likely won’t spring into proper action until that happens, then, but that’s not to say there’s a shortage of mods at this time. In fact, there’sa wealth ofStarfieldmods to choose fromalready, and many of them are arguably must-have choices. One might say, for example, that the ability to change the field of vision should’ve been a basic feature inStarfieldinstead of an optional mod, but that’s a wholly different can of worms.








