‘The field of what’s possible in games is so large’

WhileThe Witnessmight seem like quite the departure fromBraid, at least at first glance, there are similarities to be found — particularly with the way the games’ overall themes are presented.

“When you go in, if you just are interested in a puzzle game and you’re not really looking at story or philosophy or anything like that, there is a really good puzzle game,” says designer Jonathan Blowin this developer video. “But if you want to read further than that, there’s other layers.”

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In talking about developer independence, Blow explains that “I would definitely like to make our money back on this game and I would like to make a profit on it, but it’s actually not the number-one priority on it. The number-one priority is to make the best possible game that we can make that brings the most beneficial experience to the players.”

I’m not sure if I was snoozing at the keyboard or what happened, butThe Witnesslooks far prettier in motion than I had previously realized. Mygoodness. I’m going to get so lost in this game’s open world, but that’s okay.

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