How past Grasshopper games influenced their latest title

XSEED Games and Grasshopper Manufacture’s Suda51 showed usKiller Is Deadthis past week during the Game Developers Conference here in San Francisco. Once we were done checking out the gameplay, XSEED opened up the meeting to let us pick Suda51’s brain.

Suda51is always fun to talk to, and this time was no different. The face of Grasshopper detailed a lot to us, from some of the influences that helped shapeKiller Is Dead, what’s going on with the soundtrack, and how theSamurai Champloogame changed everything for the development studio.

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On the nameKiller Is Dead

“I’m a fan of [The Smiths], the band, and they have a song calledThe Queen Is Dead. This was just a tentative title and I just switched out the Queen with Killer. There was talk that let’s change the title to something else [as] it was sort of vague that it really doesn’t describe anything. And then grammatically it might be incorrect, but I thought it gave more uniqueness that really matched what the gameplay was about so we decided to leave it.”

On the soundtrack

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

Suda51 confirmed that Akira Yamaoka is indeed heading up the soundtrack toKiller Is Dead. As for what we can expect out of the music, Suda51 doesn’t even know.

“In the very beginning I explained what the concept of this game is about and what I’m trying to do within the game. After that we came up with a few ideas of what to do, and did some idea exchanges. But other than that I just threw the whole thing at [Akira]. At this time he’s still working in the Tokyo office, still chugging away.”

Naoe, Sorin, and Jinchiro looking serious

On theFlower, Sun, and Rainconnection

“There is some kind of similarity because Sumio Mondo was wearing a suit as well, and I just like that character. I don’t know, they just look similar. And then I liked the name Mondo so I decided to make him in a more action game this time. Originally I was thinking about Mondo Smith, but it’s a little close to Sumio Mondo so we decided to change it.”

Sekiro

Both Mondos are two totally different characters, but they do share influences. “Just think of them like long distant cousins, or relatives,” Suda said.

On the visuals matchingProject Heroes(the concept video that would go on to becomeNo More Heroes)

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“I’m surprised you’d remember that, I sort of forgot! That was something that I really liked, and I wanted to put that in a HD format and I think inKiller Is DeadI was able to achieve that.”

On theJames Bondinspiration

“For this title, there isn’t specifically a Bond movie, it was just that007as a series. He’s a British agent that goes into different places, different countries to solve something. That was the backbone of how we created this.

“My personal favorite is probablyLiving Daylights. I really liked the theme song, that’s my favoriteBondmovie. I don’t think that many people say that’s their favorite [laughs]. It has that uniqueness that I really like.”

GTA V

On any influences fromKiller 7

I wasn’t really specifically thinking aboutKiller 7when I was doing [Killer is Dead], but I think it’s just a compilation of all the stuff that I was creating. This theme of executioner and theKiller 7kind of matches. There’s a lot of stuff that I’m utilizing from the back catalog, and ideas that I had. Nothing really specific that connects those two together.

State of Decay

How theSamurai Champloogame changed Grasshopper’s design approach

When asked about why Grasshopper games continue to focus on melee combat action, Suda 51 said that he thinks it’s a culture thing as Japan used to be a sword country. “I think it’s in my DNA or genes,” Suda51 told us.

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Yet before the success ofNo More Heroes, Grasshopper had another successful title on their hands withKiller 7, a game that was primarily shooting focused. So how did the design direction shift come about?

“AfterKiller 7we played around with a title calledSamurai Champloo, and then from there the idea becameNo More Heroes. When we createdNo More Heroesand launched that it did really well in Japan, and abroad, and in the US [it was] highly recognized.”

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“And like the culture thing, I think it sort of spread throughout our staff members and they got the know how of what to do. From there it’s sort of based on that, it did well, we really liked the slash action, and it just sort of continued on from there.”

Suda specifically cited understanding the know how of going up close to an enemy and killing them while designing theSamurai Champloogame as being one of the major inspirations forNo More Heroes, and pretty much everything else since.

Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.