At E3 2012, the section of the show dubbed “Indie Cade” became my home for the week. It was here that I met up with Ben Samuels, one of the designers onProm Week, which is purported to have the most complex social structure of any game ever. In order to complete this gargantuan undertaking, Ben and his team developed an engine to monitor the “physics of relationships.” This is the interview that Ben and I shared about this unique game. Enjoy.

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John and Molly sitting on the park bench

Close up shot of Marissa Marcel starring in Ambrosio

Kukrushka sitting in a meadow

Lightkeeper pointing his firearm overlapped against the lighthouse background

Overseer looking over the balcony in opening cutscene of Funeralopolis

Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Indie game collage of Blue Prince, KARMA, and The Midnight Walk

Close up shot of Jackie in the Box

Silhouette of a man getting shot as Mick Carter stands behind cover