‘Not our dream for how Destiny is played’

Bungie’s grand social shooterDestinyhas boiled down to an interesting and repetitive formula for a lot of players lately: fire into the darkness of a cave and hope some interesting gear drops. No world exploring, no cooperative tactics, not even some competitive play. Nope. Just shoot at the same spot for hours on end until something good happens.

As it turns out, that’s not what Bungie envisioned forDestiny. So, itsdoing away with the Loot Cave. Or, at least, severely scaling back any benefits it might bring. In a patch that went live today, the Loot Cave’s efficiency has been decreased, and likewise, engram drops for completing activities has been increased.

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Despite the fact that Bungie claims it’s “humbled” by how quick the community took to the Loot Cave, it’s probably kind of irritated that so many people reducedDestinydown to such a monotonous and mindless activity. Now, the game is going to better reward players for actually playing it the right way. Imagine that.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.