As the inevitable release ofProject Zomboid‘s Build 42looms somewhere overhead, the community has grown frustrated with the developer The Indie Stone’s apparently slow production pipeline. It’s easy to forget just how longProject Zomboidhas been lumbering along, but is the snail’s pace warranted?

Obviously, nothing could possibly justify some of the worst and most useless “critique” that’s recently been directed in The Indie Stone’s general direction. Things have gotten so dire at some points, in fact, that one of the lead developers evenconsidered sellingProject Zomboidoff to the highest bidder, just to rid themselves of the burden of its development.

Image via east

That’s an immense amount of stress to be under, and it’s hardly surprising to see the talk surroundingZomboid‘s huge new build to get heated from both sides of the equation. I don’treallyhave a horse in this race, for what it’s worth: I just want The Indie Stone to be able to keep on keeping on in much the same way they’ve been doing all these years. Waiting for new versions can get frustrating, certainly, but it’s a simple fact of the matter that major new build releases forZomboidbasically turn the whole experience inside out and reinvigorate it for years to come.

Here’s what we know for a fact is included in Build 42, just to illustrate my point:

Image via The Indie Stone

All that, as perProject Zomboid‘s Wiki. This, keep in mind, is wholly uncomprehensive, and even if you onlykeep track of Destructoid’s news coverage forZomboid, you’ll get the right idea of just how substantial B42 really is. Inevitably, itwillchange everything for everyone playing the game, and itwillbe a superior zombie survival experience when all is said and done. The question, then, is whether it’s worth the years-long wait.

The long production pipeline of Project Zomboid

It was back in 2012 that I was just unpacking a new gaming magazine – its demo disc, in particular – only to discover one ofProject Zomboid‘s earliest builds on it. I’ll be honest: it didn’tlookgood. Heck, it didn’t play good, either, for many of the same reasons some may feelZomboidis still not a great game. Slow, janky, and highly unpolished,Project Zomboidhas always had a massive early adoption hurdle that filters most players right off the bat.

Here’s the thing, though: I was hooked when I realized just howdeepthe game’s simulation goes. And that was well before any of the truly substantial content additions and updates drop in, keep in mind. Just the core and the crux of it:Zomboidat its most raw.

Image via The Indie Stone

In 2024,Project Zomboidcan become almost any kind of zombie survival game you want it to be. A Romero-style plod? AResident Evil-type dread? A28 Days Laterterror? Oh, just tweak a thing or two and you’regoldenno matter what your zombie fantasy might be.Project Zomboid‘s gameplay systems are every bit as intricate as they are janky, and this leads to a hugely rewarding gameplay loop of… well, of pure survival. Even if you take zombies out of the equation, there’s still a whole game’s worth of content inZomboidto parse through.

Why is this relevant? Because I feel that it illustrates the importance of the zig-zagging nature of The Indie Stone’sProject Zomboidproduction pipeline. There are several games’ worth of gameplay systems and loops present inZomboid. Build 42 – whenever it ends up coming out – will build on top of this further still. If the developers working on this game hadn’t started on multiple different barely related features over a year ago,Zomboidwould’ve been a far poorer survival game.

OW2 Mercy in her Rose Gold skin

As it currently stands, instead, we’ve got what is easily the most comprehensive zombie survival game, bar none. It’s got its limitations, to be sure, and it’scertainlyan acquired taste in more ways than not, but there’s something special here. I can’t help but feel that, had The Indie Stone been more focused,Zomboidsimply wouldn’t be where it is today.

How long is too long?

On the flip side of the equation,Project Zomboidis certainly taking its sweet time crossing the finish line. Not even thefinishline, at that: just one of the many checkpoints it needs to go through before the finish line is even on the horizon. We’rethatfar off, as the project is in its 14th year of active development. The Indie Stone’s current development setup necessitates years’ worth of work before each major new Build comes out, and it’s a given that some players simply aren’t happy with that.

It’s okay to be unhappy, of course, but The Indie Stone is a small team working on an impossibly huge project at their own schedule. As someone who’s been playingZomboidon-and-off for almost half of my life, I can vouch for the team’s “slow and steady wins the race” strategy, simply because the quality of the product isthere.

Weapons kid running in street

In the end, The Indie Stone could’ve turned Build 41 into the 1.0 release ofProject Zomboidhad they wanted to. The fact that they didn’t, I think, illustrates a sense of straightforwardness. Outwardly, The Indie Stone states plainly thatProject Zomboidisn’t ostensibly finished. The team is adding more (and more, and more,and more) features into the mix that hadn’t even been on the docket, say, during the Build 40 production process, and this is bound to continue. And you can tell that this is the case purely becauseZomboidis unlikely to leave Early Access anytime soon.

Honestly, I don’t think we’ll see a full 1.0 release ofProject Zomboidbefore 2030, if ever. It just seems so unlikely, considering the size and scope of the project. When each major new Build keeps adding a whole game’s worth of gameplayon topof what’s already there, though, does it even matter all that much?

Rick and morty falling through colorful space and Belly, Conrad, jere, Taylor, and Steven gathered around a table outside in the summer i turned pretty

Zomboidtrudges on, in much the same way as its tragic, lumbering monstrosities do. It’s been here back when I was a kid, and I’d be willing to bet it’ll still be trucking along when I hit my 40s. What’s one more decade of active development, after all, whether you’reDwarf FortressorProject Zomboid?

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A man caught in an alien tree in Abiotic Factor.

A three-panel image of Pokémon Masters EX showing Latios on the left, Silver at center, and the keyart with Red, Cynthia, and more trainers on the right