Pokemon Sword and Shield is the most successful Pokemon game since Gold and Silver

20.35 million Well, this is where we’re at. Amid all of the controversy, people showed up forPokemon SwordandShield. In overwhelming amounts. According to the latest sales data from Nintendo,Pokemon SwordandShield, billed as a duo (which is historically how Game Freak and Nintendo handle generations), have sold 20.35 million copies. That’s huge! Like, right behindZelda: Breath of the Wildin a much shorter timeframe, and “fifth biggest Switch title so far” sales....

June 4, 2025 · 1 min · 190 words · Patricia Bell

Preview: WarMage Battlegrounds

It’s pretty hexciting Is it weird that I have a favorite shape? Probably. Regardless, I have one, and it’s the hexagon. It’s allHeroes of Might and Magic’sfault, really, and I can’t look at the shape without thinking about kicking the living daylights out of a griffon. I once found myself in a courtyard where the ground was made up entirely of hexagonal slabs — I was there for days. So, the premise ofWarMage Battlegroundswas more than a little bit enticing; I’d be doling out orders to fantasy creatures and heroes on a hexagonal map, while also launching all manner of devastating spells at my foes....

June 4, 2025 · 6 min · 1116 words · Sean Garcia

Sony’s PlayStation 5 launch games are as much as $70 a pop

Here’s the wallet-smashing lineup Sony’s showcase for the PlayStation 5 this afternoon ended up being “the big one.” At long last, we have launch details. We now know which games will be available from day one on November 12. Here’s the lineup from SIE Worldwide Studios: I’m in for the standard PS5 edition ofMiles Morales– I’m fine skippingSpider-Man: Remasteredbundled in with the Ultimate Edition – andDemon’s Souls, for sure.Sackboywill tempt me too....

June 4, 2025 · 1 min · 98 words · Elizabeth Lewis

Square Enix assures fans that Lighting Returns is still coming to PC

Hopefully Lightning Returnsis such a weird game. Given my many issues withXIII(less withXIII-2though), I didn’t think I’d enjoy it in the slightest. Funnily enough, it ended up being one of my favorite games of 2014. Since then, Square Enix has announced a PC port, but we haven’t really heard any new info for a long while. So, the publisher took to Twitter to announce that it is still being worked on, despite the fact that it can’t confirm a release date....

June 4, 2025 · 1 min · 94 words · Maria Palmer

Sup Holmes gets slammed with Jane Friedhoff

Sup Holmes every Sunday at 4pm EST! [Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST onYouTube, and can be found in Podcast form onLibsynandiTunes.] [Update: Thanks so much to Jane for being on the show! The rerun should be up soon-ish. In the meantime, here’s a mini-trailer for Slam City Oracles! I love it.] Today on Sup Holmes we’re happy to welcomeJane Friedhoffto the program....

June 4, 2025 · 1 min · 142 words · Raymond Thomas

The Crew hits five million players

Surely it should’ve been 5,000,000 free credits? Ubisoft’sThe Crew, released in December 2014, has hit five million players. Though the developer didn’t specify how this translates into sales, it’s celebrating the milestone with a 50,000 Crew Credit giveaway for all who log into the game at any time, on any platform — and in any timezone — on July 17, 2025. “On December 2nd 2014 we embarked on a new journey, and 16 months later 5 million players have joined us!...

June 4, 2025 · 1 min · 144 words · Brandi Washington

The Daily Hotness: On the red carpet

Max Scoville was down in Los Angeles last weekend to cover the Spike Video Game Awards and spent a little time chatting withMortal Kombatcreator Ed Boon. It’s like Christmas came early for the boy. On top of that, there’s a new Jimquisition,Deus Exgets a delay, EA wants a Wii price drop and a bunch of other stuff happened on 24-05-2025 Destructoid Originals:VGAs Interviews: Mortal Kombat and BlizzardThe Jimquisition: Mad at SSX: Deadly Descents?...

June 4, 2025 · 2 min · 338 words · Jeremy Torres

The first Pokemon Global mission was a failure

But everyone gets a prize anyway The first Global Mission forPokémon SunandMoonended last night, and unfortunately, the global Pokémon communitydidn’t manage to meet the target. Players werechallenged to catch 100 million Pokémon during the event, which ran from November 29 to December 12. If the number were reached, every player who participated would have been awarded 2,000 Festival Coins (FC). Unfortunately, participants only caught 16,423,231 during the event — still impressive, but nowhere close to the goal....

June 4, 2025 · 1 min · 209 words · Jesse Moore

The new iOS update killed Spiderweb Software’s iPad Games for good

Apple probably won’t care Spiderweb Software’s not having a good time as of late. No one really pays much attention to them most of the time, but the fact they still pump out very niche retro-style CRPGs after 20 years is a really nice thing. They’re one of the few constants in this industry we can count on: Chris Metzen will love Orcs almost as much as I do, we’ll get anAssassin’s Creedevery year, and yep....

June 4, 2025 · 2 min · 323 words · Daniel Rubio

This Wizard of Oz otome game lets you romance the Cowardly Lion, et al.

Ozmafia localization in the works for English speaking audiences It’s a rare day that an otome game gets announced for a western release. Visual novels appeal to a pretty select audience, and those targeting a female demographic certainly aren’t any less niche. Every once in a while, though, a title likeOzmafiacomes our way. As the moniker suggests,Ozmafiablends themes fromThe Wizard of Ozand organized crime stories. Players take on the role of an amnesiac girl who has the opportunity to romance a harem of pretty boys inspired by the Cowardly Lion, Scarecrow, and Tin Man....

June 4, 2025 · 1 min · 132 words · Steven Casey

Two scrappy upstarts discuss working with Xbox and Playstation

Get to know the people who make great videogames [Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST onYoutube, and can be found in Podcast form onLibsynandiTunes.] With the year winding down, videogame news has dribbled to a crawl. I’ve you’ve never listened to the show before, then it may be the perfect time to take the Sup Holmes plunge....

June 4, 2025 · 3 min · 464 words · Amber Harris

Valve discusses its boss-less work environment

‘[Gabe Newell] didn’t want to be the boss of anyone or to be bossed around by anyone.’ Valve is a company unlike any other in game development, but we knew thiswhen we read its employee handbook last year. In an interview onUniversity of Texas’s EconTalk podcast, Valve’s economist-in-residence Yanis Varoufakis shed some light on how that handbook works in practice. “By the very nature of the beast, you don’t have people there who attempt to hide, and who try to somehow create a smokescreen around the fact that they’re not very good at what they do, Varoufakis said....

June 4, 2025 · 2 min · 249 words · Todd Sherman

Valve has experimented with sweat-monitoring Left 4 Dead

Still interested in biofeedback At the NeuroGaming 2013 Conference and Expo this month, Valve’s Mike Ambinder spoke about biofeedback experiments that the company has been working on, reportsGamesBeat. Most notably, he mentioned that Valve put together a system for measuring players’ sweat to check for arousal. This was tested on — what else? — the all-too-appropriateLeft 4 Dead. Another experiment involved eye-tracking and allowed testers to playPortal 2using their eyes, which sounds crazy but Ambinder says worked well given the context....

June 4, 2025 · 1 min · 178 words · David Reyes