New York Mysteries 4: The Outbreakcontinues your adventures in 1960s New York, where our main character, Laura, is investigating a disease spreading around the city. The story takes place over several regions, requiring you to solve dozens of puzzles to learn more about the world’s circumstances.

Let’s dive right into a complete walkthrough ofNew York Mysteries 4: The Outbreak, including every item you need to find to progress through each part.

New York Mysteries 4

Table of contents

Complete New York Mysteries 4 walkthrough (The Outbreak)

You’ll initially start your playthrough by listening to the narrator, Laura, describe the events leading up to the present day. Turns out, she’s been kidnapped, and it’s up to us to get her out so she can explore the city. These events lead up to the game’s tutorial within the first area.

Tutorial room

After you wake up in a mysterious party room, you’ll decide whether to start an optional tutorial. This tutorial will guide you through how to exit the room, but in case you skipped it, we’ll briefly explain how to complete it.

Here’s a complete step-by-step guide to leaving the tutorial room:

Congratulations, you’re now out of the tutorial room and into the rest of the map. It’s time for the real challenge to begin. Before leaving, though, take note of the Mask puzzle next to the wardrobe. You don’t need to do anything with this yet, but we will be returning to it later.

Park walkthrough

The first part ofNew York Mysteries 4’sstarting area begins immediately after leaving the tutorial and entering an abandoned carnival zone. You’ll have multiple spots to interact with, including a back gate leading out of the park and a river to the right.

First, we’ll start in the area to the right. Tap the right side of your screen to enter an area with a river and a swan boat. From here, we can solve the first set of puzzles using the steps below:

New York Mysteries 4 tutorial room

Now that we have several helpful items from this first region, it’s time to head to the opposite side of the region. Return to the carnival area and clear away some balloons to reveal a side gate. From here, take the following steps to uncover more secrets:

You’ll also spot arecordon the ground near a bench and your firstmorphing objectatop the metal fence.

New York Mysteries 4 Chapter one second set of puzzles

Now that we have several helpful items from these regions, we’re safe to return to the original carnival area. Use the arrow at the bottom of your screen to return here before taking the following steps to solve the next set of puzzles:

Although the puzzles to this point have been tricky, this is the first one you can very easily get stuck on. By pressing the two arrow buttons on the left and right sides of the circle, you’ll rotate it, allowing the balls to roll through its paths. Below is the sequence you need to solve this puzzle:

New York Mysteries 4 Chapter one fourth set of puzzles

That’s quite the mouthful. Overall, your goal is to lead the orange balls into dead ends so the silver ball can smoothly roll across the path. Once you complete the puzzle, you’ll obtain aHook-and-loopto use later.

By now, you should have all five game pieces, two tokens, and five other objects from previous steps. You now have the means to solve the puzzle box in the car’s trunk. Interacting with this will begin a colored train puzzle, which you complete by tapping each train to send it along a straight path. Here’s a complete list of which trains to select for the first sequence:

New York Mysteries 4 Chapter one third set of puzzles

Afterwards, you’re met with a second sequence. Here’s a list of which trains to select for this one:

It’s not over yet, though. There’s another sequence you’ll need to complete. Below is the exact solution:

New York Mysteries 4 Chapter one ball puzzle

Completing this puzzle will reward you with a handle for the car’s glove compartment. Using the handle on the glove compartment will give you amask token, bringing your total up to three of the five we need.

While you’re in the car, use the car key to turn on its lights. You’ll now see a rusted metal box with a latch you can open. Open it before using the wrench to unscrew its bolts, revealing ascrewdriverinside.

New York Mysteries 4 Chapter One metal box outside car

It’s time to return to the tutorial room. Use the screwdriver on the music box in the room’s center to obtain abattery, which you can then combine with theflashlightbefore returning to the swan boat. Using the Hook-and-loop will initiate a cutscene, letting you start the second half of this story section.

We’re now inside a sewer, with multiple hidden objects to find. Here’s a complete step-by-step guide to solving this area:

New York Mysteries 4 Chapter one sewer with lights off

After talking to Travis, you’ll now focus on crossing the river and wrapping up this area. In particular, you’ll spot a broken statue in the water on the right side of the screen. Select the statue to claim ametal rod.

Now, you have everything you need for two different objectives. Here’s a breakdown of each step from here:

New York Mysteries 4 Chapter one sewer with lights on

With all five mask tokens on hand, return to the tutorial room and activate the mask box from earlier. Use the five tokens to begin a minigame. Your goal is to arrange them so there’s no repeating emotions or colors in each row and column. The image below shows the exact solution.

You’ll receive a token upon completing the puzzle and opening its box. One of two things can happen from here: either you will automatically initiate a cutscene, or you’ll be stuck in this room.

New York Mysteries 4 Chapter one broken statue

If you’re stuck in the room, head to the previous area, insert the token into the fortune-telling machine in front of the carousel, and open its prize to obtain a gear. Bring this gear to the car area’s rusty box and activate its machinery to open the gate, letting you progress into the next area.

With that out of the way, we’re now officially done with what we can consider the game’s first chapter. Let’s head intoNew York Mysteries 4’ssecond of many parts.

Cathedral walkthrough

The beginning of this second chapter has Laura and Travis traveling to a cathedral. Here’s a step-by-step to starting in this new area:

While many of the early steps lead to you discovering puzzles, you won’t be able to solve them yet. Instead, you’ll need to start with the door we just unlocked, where you’ll find St. Patrick’s Day-themed items. Here’s a complete list of objects you’ll need to obtain:

Now that you have all four clovers, select the statue encased in glass and place all four in their respective slots. You’ll receive the Figurine of St. Patrick, which you may now use to solve a puzzle inside the cathedral.

Once you’re ready, enter the cathedral to find a wall of statues with one empty slot. Place the Figurine of St. Patrick and the two buttons you found previously to begin the puzzle. From here, you can put the newspaper on the left wall to show you the correct order. Below is the completed figurine wall:

Once you solve this puzzle, the cathedral will open, allowing you to venture inside and investigate further. Below is a step-by-step guide to revealing more puzzles within the cathedral:

Before you’re able to obtain your sixth lens, you’ll need to use the drawing with keys on the piano. From here, follow the sequence by sliding your finger, mouse, or stylus across the top and bottom keys in the direction the image shows. Doing so unlocks a cupboard containing another lens.

The seventh and final lens is outside of the cathedral, inside the bicycle. Select it and use the clip to open its pouch, letting you obtain the lens and a wrench to use later. Along the way, go back to the plaque from before and insert the Atlus Statue figurine inside. We won’t be tackling this just yet, but keep it in mind for later.

Before you can activate the telescope, you’ll need a battery to power it. Head inside the car, open it, and disconnect the wires. Now, you can use the wrench on it to obtain a battery. Bring it and your seven lenses inside the cathedral to activate the telescope.

Upon activating the telescope, you’ll find a rainbow ring and, initially, the cathedral’s wall. Tap on the rings until you find a constellation screen with three bright stars. Your goal is to create constellations containing only these stars, making sure not to include any that are off to the side of your screen.

To solve this, tap on every color except yellow, red, and magenta. These will create three constellations, rewarding you with amap of the starry sky.

Now that you have the map, you have everything you need to solve the plaque puzzle from the previous steps. Head outside, select the plaque, and use the map on the center circle. Now, you have it on hand as a reference.

There are three components to this puzzle:

Using these three controls, move the constellation’s screen around so it matches the map. Upon completing it, you’ll receive the answer to the number pad puzzle inside the cathedral:573353.

Now that you have another set of numbers, head back inside the room with the bench. Use all six numbers on the numpad inside the wooden panel to initiate a cutscene.

Order walkthrough

Your next objective after entering the Order is to find a way to access the laboratory. Here are some steps you’re able to use to start this process:

Since you need two candles for each candlestick, we’ll ignore this part for now. In the meantime, head into the blue doorway to discover a library. Here are some steps to uncover its items:

Although there’s more to do in this room, we first have to leave the area and go back to the main foyer. Before leaving,use the compass figurine on the Medallion of the Orderto insert it into place. Although this doesn’t complete the puzzle, it’ll help you clear out your item list slightly.

By now, you should have the following items:

In the main foyer, use the umbrella on the dinosaur skeleton to obtain anotherkey. You’ll also gain asharp tooth, which you can use to cut open the miscolored cushion from earlier. Do this to claim a second “parts of the scheme” paper and a cotton ball.

Now that we have some extra items, go back to the library and return to the taped book on the desk. Use the sharp tooth to cut it open, letting you claim apart of the mosaicitem. We can now return to the main foyer once more for another puzzle.

More specifically, you want to interact with the candle table from before. Now that we have part of the mosaic, we can place it inside the table and complete a miniature puzzle. The easiest way to complete this is to move each curved piece into its respective corners before connecting the lines with the remaining portions so they create a token-like circle. Completing this puzzle will reward you with a second candle.

Now that you have both candles, place them inside both candlesticks on this table. Your next goal is to align each candle so that the height of each side matches.

Starting with the left candlestick, arrange them in the following order, starting from left to right:

Next, we have the right candlestick. Arrange each candle in the order below, starting from left to right:

Finishing both puzzles will open a compartment in the table, revealing a hint to another puzzle. With this hint on hand, tap on the wooden box next to the table and use the paper on its display as a reference. The key is counting each clover leaf for the answer.

Counting each will give you an answer of6245if you begin from the top-left dial and move clockwise. Inputting this code will let you open the box, allowing you to collect ashotshell, a sixthkeyfrom within the red drawers, andtweezersfrom inside another wooden drawer. Use the paper you picked up previously on the shotshell to receivepaper with powder.

It’s time to swap back to the library once more. With the tweezers on hand, go back to the desk and toss both the dry wick and cotton ball inside the kerosene flask. Pick both up using your tweezers to receivecotton soaked in fueland awick. Use the fuel-soaked cotton on the lighter in your inventory.

At long last, we’re ready to blow up and unlock the lab’s door. Use your paper with powder, wick, and lighter on it to unlock the door, letting you enter the Order’s lab and meet your next character.

Order: Laboratory walkthrough

After finding Bishop and talking to Travis more about the current situation, you’ll officially be ready to explore the laboratory in hopes of developing a healing serum for the currently ongoing epidemic as part ofNew York Mysteries 4’sstoryline.

Here are some initial steps you can take in this new room:

Now that we have all three parts of the Scheme, you can interact with it in your inventory to piece it back together. Place the Scheme inside the photo tray before using the photo development liquid on it. You’ll restore the page’s colors as part of a later puzzle.

By now, you should have the following items in your inventory:

Within the lab, you’ll notice a green locked door above Bishop. Leave the room and go back to the library beforeusing your scalpel on the globe. Doing this reveals adoor keyinside it, which you can use to open this door and access a storage room.

As you open the room, you’ll have a list of 15 items to collect. Below is every item and their location:

Once you find all 15 items, you’ll receive aUV light bulbto use on the lamp in your inventory. Open the glass cabinet in the center of the lab and shine the UV lamp on its bottles. Move the lamp to the bottom-left and middle-right shelves to make two bottles glow, allowing you to collect twochemical agents.

Give what you have to Travis to initiate a cutscene. He’ll give you the tenth and final key you need for another puzzle. Leave the lab and interact with the ornate wooden door to the lab’s right. You’ll spot ten empty slots, which you can use your keys on to activate. Now, use your Scheme to officially begin.

The objective of this puzzle is to move each key along the paths using each blue button. For example, pressing the leftmost button will swap the orange and green keys, as those are the two connected to the vertical line.

The best strategy to use for this puzzle is to focus on one key at a time, starting from either the left or right side. Since the pink-red key is at the end of the path, move it along using the button until it reaches its bottom-left slot to match the Scheme. Repeat this with purple, yellow, green, and the rest that follow until you reach the end. Once they’re in the right spots, tap on each one until their arrow’s direction matches that on the Scheme.

Once you complete the puzzle, another door will unlock, revealing a massive storage room with a “G” that matches your Medallion. Tap on the glass display on the far end of the room and use your ring on its lock. You’ll unlock the display, letting you obtainElbaitefor Travis. Several cutscenes will ensue, revealing some important information aboutNew York Mysteries 4’sstory.

Order: Security and mail room walkthrough

With that plot twist out of the way, Bishop will immediately tell us our first objective: get through the Order’s vent system to access the security room. Tap on thecrowbaron the floor in front of the dais before selecting the vent to the right of the “G.” Tap on the boxes to stack them before using the crowbar on the vent.

Upon entering the vent, you’ll have several branching paths, with most of them leading to dead ends. Here’s the exact path you’ll need to take to reach the end:

After reaching the end, you’ll find a second vent with a wire attached to it. Grab it before tapping on the latches along the vent’s corners to unlock it, letting you access the security room.

Inside the security room, you’ll have another set of items to obtain, with dark outlines being your only hint for what to find. Below is a list of every item and its locations:

By the end of it all, you should have the key card and calendar on hand. Tap on the keycard reader next to the door to start your next set of puzzles. By looking at the calendar, look for four numbers circled in red ink rather than blue. These four digits,1458, are the passcode you need to punch into the keypad before swiping the keycard.

Inserting this code will reveal a second puzzle. Your goal is to turn off every chip on the display by tapping on each light. When you select one, it’ll turn on or off while activating those directly adjacent to it. Tap on the following lights to finish the puzzle:

After pressing all six buttons and tapping the red button, you’ll leave the storage room and reunite with Bishop. After a brief conversation, he’ll give you agreen snake key. For now, though, we’ll focus on the storage area we were just in.

Within the storage room, you’ll find several cardboard boxes in the bottom-left corner of the room, directly to the right of some pallets. Move the boxes to find some rubber gloves. Now, by selecting the hook near the room’s ceiling, you may open its panel and use your gloves to attach the wire. The hook is now operational, allowing you to move heavy objects with it.

After selecting the hook again and activating its directional arrows, move it right before letting it descend. It’ll grab a metal cart, which you may tilt up to reveal a roller. Grab it before returning to the Order’s library. Use the roller on the ladder to move it, letting you access a peculiar snake chest.

Fortunately, we have the two keys needed for this chest. Use them to open it, letting you read a book and collect a key. Open the library’s door with the key to access the mailroom.

Here are some steps to take after entering the mailroom:

Before heading into this newly unlocked room, enter the one next to it. Here, you’ll find a presentation room that houses the following items:

We’ll be returning to this room a few times. For now, with these new items on hand, it’s time to enter the second room. You’ll find all kinds of equipment that you’d expect in a movie theater. Here are some extra items to pick up within it:

It’s time for another puzzle. Using any of the three portraits on the board, your goal is to move one of them onto the golden circle near the top of the screen. Here’s a complete step-by-step to doing so:

You’ll find a minute hand inside that you can use on another puzzle in the mailroom. Save it for later, though, as we’ll knock out the entire puzzle once we obtain every hint for it. Instead, use the hammer you found in the previous room to detach the broken floorboards, which will allow you to access another room.

Much like the science lab, you’ll need to find 15 objects within this room. Below is every item and their locations:

Once you find every item, you’ll receive a projector lens, which you’ll need for the broken projector in one of the previous rooms. Before returning here, though, head back to the science lab, open the sink, and use the dry rag on it.

With a wet rag on hand, head back to the movie theater room and combine your lockpin and sliding ladder. you’re able to now access a window, which you’ll need to clean off with your wet rag. You’ll find another clock puzzle hint—2:55.

You’ll then encounter your third and final clock hint by heading back into the projector room. Tap on the desk where you found the portrait puzzle and clean the coffee stain with the wet rag to find a clock with12:40as its time.

We now have all three hints required to complete the puzzle. Go to the clock in the mailroom and move both hands until you set it to the following times:

Each time you move the minute and hour hands to their correct times, you’ll unlock a latch. Opening all three rewards you withnippers, a gear, and anangle bracket figurine.

With these three items on hand, tap on the painting in between the two hanging flower pots to find a G.N. Kotton portrait. Use the nippers on the G to cut it off, allowing you to insert it and the angle bracket figurine into the Medallion of the Order. Now, the Medallion has the G and a compass figurine inside, allowing you to activate it with your ring. Doing so powers it up, converting it into aMedallion.

Now that you have the assembled Medallion, return to the blue movie theater room and use it on the podium under the speaker. Inside, you’ll find anaudio cableandscissors, which you’ll need very soon.

Before using them, however, we can get another item by tapping on the blue glass box under the paintings and using the nippers on its lock. You’ll unlock the case, letting you grab somepaperand astencil.

You now have enough items to repair the speaker above the podium. Use the paper, scissors, and glue to fix the speaker. There are multiple parts to this section, with this being the end of one of its major components.

Next, we have a mini-puzzle to tackle in the movie projector room. With your new stencil on hand, tap on the puzzle above the desk and insert the stencil. Your goal is to move each row until the film matches the stencil. Thankfully, this isn’t too tricky, as you only need to press each button until you find all three matches. Doing so reveals aprojector bulb, giving you the last item you need to fix the projector.

By now, if you haven’t been returning items to the projector, you should have the following resources in your inventory:

Six of these eight items can go inside the broken projector. Following the assembly guide next to it, place everything except the Elbaite and pointer inside each projector slot. The wheel goes at the top, while four of the remaining items require tapping on the projector’s body and inserting them into their respective slots. you may slot in the bulb by tapping on the circle to open a lid, letting you slot it inside and complete the repair process. The last step is to activate its screen by tapping on the orange “down” arrow on the wall.

There’s a small hiccup, though. Although the screen will go down slightly, it won’t descend fully. To fix this, head back into the theater room and use your pointer to fling its band away, letting it fall in full display.

With that done, return to the projector and turn it on to witness a cutscene, concluding this part ofNew York Mysteries 4’sstory and letting you move on to its next region.

Research Institute walkthrough

We’ve now arrived at a research institute to search for more clues about Travis. Here are some initial tasks to help you progress in this area:

There are a few other components here, most notably the van’s puzzle, the barrel of acid, and the van’s mirror. However, we don’t yet have the required items to tackle them. Instead, head to the next area before taking the steps below to claim more items:

There are two paths from here. Since we don’t have enough items to tackle the left path, go inside the building. There are four spots to interact with initially:

Right away, you can use the sleeping pills on the ham to prepare it for a future puzzle. When you’re ready, head up the stairs and interact with the window before reattaching its handle. You’ll find a ladder, which you can activate to access another helpful area. We don’t have everything we need for this new region just yet, but at least it’s ready for later.

With that part prepared, return to the first area and use the thick key you found earlier on the van’s back doors. Doing this unlocks our first major puzzle of this region.

Your goal is to use the central “key” mechanism to rotate each outer ring until the “empty” metal parts align with the spring on the lock’s right side. You do this by using the long metal peg to nudge each section in a given direction.

The best strategy for solving this is to turn the center dial clockwise until it picks up the other two rings. From here, you can turn it until the outer ring’s metal latch aligns with the spring. Once it’s in the right spot, turn the center circle counterclockwise until the middle latch is in place. Lastly, you’ll turn the center circle clockwise again to complete the puzzle. If at any point you accidentally move a latch into the wrong area, you can backtrack by linking the three circles and re-rotating the latches into their right spots before repeating this process.

Completing this puzzle will open the van, giving you a 15-item scavenger hunt again. Below is a list of every item and their location:

Your reward for finishing this mini scavenger hunt is alever. We now have everything we need to return to the path with the ladder, letting us activate a crane atop the building’s rooftop using this newfound lever. Use the crane to lift up the pallet of wooden crates, revealing a dog on the other side.

Normally, this’d be quite cute. Unfortunately, this dog is a little aggressive, so we’ll need to get it to relax before we can proceed. Use the tin snips to cut through the gate’s chains before tossing the pill-filled ham to the dog. It’ll take a brief nap, allowing us to access another new region.

There is a lot going on in this area, from collectibles to gameplay items to pick up. Here are some resources we can pick up right now:

With all of these items on hand, tap on the ladder leading up to the apartment door and use the fishing rod to make it descend. You won’t be able to unlock this door until much later, but we at least have access to it when the time comes to progress beyond this point.

For now, we have a key component for solving another puzzle. Head to the institute’s main foyer—the room with the first aid kit—and interact with the nightstand. Insert the wooden figurine inside before starting the puzzle.

Your objective here is to move each piece toward the figurine’s center so they form a large square. First, we’ll move the following beige pieces, in this order:

Next, we’ll move the yellow pieces in the following order:

With this mini puzzle complete, you can now open the drawer, letting you claim aglass container.

Heading out of this building, we can now remove the strange lid from the fountain using our adjustable wrench. Tap on the fountain and use the wrench on the lid to receive anozzlebefore returning to our starting area. Our next goal is to remove thevan’s mirrorusing the barbecue poker, allowing us to claim it as a quest item for later.

If you interacted with the red blinking lights in the foyer earlier, you may have noticed the hint involving this mirror. In your inventory, combine the poker with the mirror and packing tape. You’ll now have a mirror attached to a poker, which’ll help you spot an orange button behind the desk. Right now, the counter is in the way, so we need a way to remove it.

What’s the best way to do this?Acid.Head back to the institute’s starting area and interact with the acid barrel. You’ll need to use the following items on this screen:

With every item on your screen, attach the nozzle and hose to the barrel’s spout before attaching the clamp. Tapping on the glass container, turning the lever, and interacting with the red wheel will cause you to pour acid in the container to use on the foyer’s counter.

With a bottle of acid on hand, return to the red blinking light and use the acid bottle on the counter while wearing the protective kit. you may now use the mirror-poker on the area again, this time being able to turn off the light and open the door.

We’re now entering an office room within the research institute. We have another mini scavenger hunt to take part in, with the list below revealing every item’s location, in order:

You’ll need to complete the safe puzzle using the three buttons to obtain the final key. Tap on the safe in the bookshelf, slot in all three buttons, and rearrange each number until each row equals 34.

There are multiple solutions to this puzzle. Here is a set of numbers you can use during your playthrough:

Now that you have the second key from the safe, open “03_f” from the side wall and unlock its display. Claim the 01_f_20 keycard before returning to the apartment door from earlier. Entering this room will initiate another cutscene.

Travis’ Office walkthrough

After making it into Travis’ office, take the steps below to find some initial items:

With this note, we can solve the safe puzzle that’s against the left wall. Tap on the safe, place the note inside, and turn the dials according to its hints. Since the answer relies on the moons and stars on each dial, the solution is8519.

Once you unlock the safe, open the door to find an orange tube. For now, place it inside the analyzer that’s next to the door and close its latch. Attempting to pump air out of it will reveal that the pump system is broken, with akeyjammed inside one of the pipes. Pick up the key before exiting the screen and unlocking the room’s door.

With another area unlocked, you can pick up the following items:

While we’ll be returning here later for another puzzle, for now, head up the stairs and search for the following items:

With these resources on hand, tap on the crow on the roof before climbing the building’s ladder. you’re able to now remove the nails with your nail remover, revealing an entrance that’s accessible with the rope you just picked up. Inside, you’ll find a door with a lock, which you can heat by filling your empty burner with kerosene and igniting it with your nail remover.

We now have access to a basement. Here are some initial items to collect:

In the back-right corner of the room, you’ll also spot a metal box containing various colored wires. This is another puzzle that requires you to connect one side to the next, all the while passing through every node, aside from those that are broken. The only assistance you get is being able to rotate angled wires for easier passage.

Here are the solutions for all three parts:

Once you complete all three sections, insert the knife switch handle into the wire terminal and activate it. Before we can go any further with this, we’ll need to obtain a cable from a later puzzle.

For now, head back to the rooftop and interact with the tar tank. You’ll need to use the following items on it:

With all four items in, use the spoon on the screen to scoop out some tar, allowing you to claim the tar as an item. Dunk the baluster inside the tank as well, as you’ll need it for later. You can now head back down to Travis’ office, where we first began this section, and use the tar on the analyzer pipe.

With the pipe fixed, turn the red dial, pour the orange liquid into the small container in front of the mortar and pestle, and place the container on the blue lift. Pressing the red button will tell you about the virus strain on a screen. More importantly, you can now cut the machine’s cable twice with your knife before returning to the basement.

Now that you have a cable for the basement, place it into the hole below the red and white cannon before exploring the pit where you found the wooden boards. Use your tar-covered baluster to pick up a trinket in the water.

Speaking of water, our next stop is the fish tank near the office’s staircase. Tap on the display underneath the tank and use your trinket on the pearl to activate its puzzle. Your goal is to get the pearl to the white circle in the bottom-right corner of the display while moving around its blocks. Pressing each arrow will move everything around, including the pearl and each block, if possible.

With this information in mind, press each arrow in the following order to complete the puzzle:

Finishing the puzzle unlocks a treasure chest, sending a key up to the tank’s opening. Use your nail to fish it out before going back down to the basement, unlocking the door, and witnessing another cutscene.

Old Lady’s house walkthrough

We’re finally getting closer to finding Travis and figuring out what’s going on with this massive mystery. Follow the steps below for some initial items to collect:

In the next room, there’s a second room full of objects to collect. Here’s a list of tasks you can complete here for the time being:

Now that you have a bunch of new items to play with, return to the room with the old lady. She’ll give you a cellar key, which you may use to unlock another room soon. Before doing so, tap on the plant crates and use the following items on them:

Doing this gives you your fifth and final thread. you’re able to now tap on the display case behind the old lady and place both the balls of yarn and thread inside. Your last task in this room is touse your push broom on the curtainto fix it.

By now, you should only have Elbaite, the knife, and a cellar key in your inventory. Head into the bedroom and use your key to unlock the door next to the dresser. You’ll enter a pantry full of food and a scavenger hunt to find 15 colored cubes. Here’s a list of every cube’s location:

With all 15 cubes on hand, insert them into the puzzle box to begin your next challenge. Using the two placeholders as a reference, your objective is to create a cohesive image using every cube. The complete solution will create a light blue diamond with red and dark blue in the center, as shown below:

Finishing the puzzle will reward you with glasses to return to the old lady. She’ll give you a key in return to use on the secret door in the bedroom. Clear away the wooden boards and other debris to uncover the door, allowing you to enter Travis’ home.

Travis’ house walkthrough

We’ve officially made it into Travis’ house. Here are some initial steps to take in this new region:

With these initial five steps done, head into the room to your right to find a hallway. Here are some additional steps to take:

Before going down the stairs, return to Travis’ bedroom and use the key to unlock the wardrobe’s locked compartment. You’ll find a colorful puzzle to slot your chip into.

To complete this puzzle, you’ll need to slide each chip around so it lands in its respective color section. However, they can only go into the empty slot closest to the center and can’t jump over other chips. Here’s a step-by-step guide to solving this puzzle:

Completing this puzzle rewards you with another key to use later in this part. Before heading down the staircase in the other area, we need to tackle the mystery with this camera. For now, head into the red doorway and select the fridge to start a mini scavenger hunt. Here’s a list of every item and its locations:

Now that you have all five buttons, tap the top of the fridge and insert them. The correct order to press them depends on the number of lines in the shape. In short, you need to pressCircle, Line, Triangle, Square, and Star.Upon opening the area, collect theSodium sulphate solutionandBenzolbefore moving on.

We now have two key ingredients to help us develop these photos. Leave this room and head down the stairs before taking the following steps:

Now that we have the developing solution and cleared some inventory space, use the tank and solution on your camera. You’ll remove the film, place it inside the tank, and use the solution to develop it.

Before we go back upstairs, we’re ready to tackle the safe. Use the key on it and read the combination page that appears on it. Using the colored circles on the page, we’ll discover 95 is the solution to it. You’ll findFixing solutioninside, giving you the final piece you need for the photo development process.

Here are the steps to developing Travis’ photo after returning to the red room and interacting with the film analyzer:

With the final photo on hand, return to the safe’s room and place the picture on the blueprint table. You’ll initiate a cutscene, leading you directly to the final part ofNew York Mysteries 4’sstoryline.

Water-pumping station walkthrough

The last section we’ll explore is the water-pumping station. Here are some first steps to take before advancing:

We’re now inside the water-pumping station facility in search of Travis. After collecting the morphing object next to the staircase, open the wooden crate within the workshop area on the left side of your screen. You’ll find a valve inside, which you can use on a yellow door on the opposite side of the facility.

The next section is a timed trial. You’ll have just over a minute to make it to the end. Here’s the exact path to take to exit this area:

Now that we’ve exited that stressful situation, it’s time to move forward. Open the yellow jacket to collect a keycard. Backtracking to the water-pumping station’s facility and climbing the stairs will now lead to a locked door you can unlock with this keycard.

Within this new room, tap on the two areas lit up with lamps. One will require pressing a red button, rewarding you with a key. Before leaving, you’re able to find a morphing object underneath the right-most desk. From here, return to the bridge and use the key to unlock the latch in the ground, leading to a small puzzle.

During this puzzle, you’ll place various objects in your inventory based on blue highlights to reassemble and activate a water reservoir. Here are all the components you’ll need to activate:

With that done, return to the security room and use the right terminal to redirect water into the upper right tank. This’ll require another puzzle where each tank redirects in different directions. Since the yellow tank is the only one that sends water to the upper right one, our goal is to send water here before transporting it all to the top-right.

Here’s a complete guide to solving this puzzle:

Once you finish the puzzle, interact with the left terminal to initiate another puzzle. Here are the steps to completing it:

With all that done, return to the water-pumping station’s inner facility and leave through the yellow door to witness another cutscene. After watching it, you’ll have one last task: repair your signal pistol.

There are ten pieces to collect in this area. Four are on the bridge directly in front of Travis, while two more are on the right in the same spot as a collectible feather. The last four are obtainable by tapping the water generator-like machine on the left side of the bridge.

With all ten parts available, select the pistol in your inventory to reassemble it. You’ll need to slot each part together using the blue outlines as a guide, starting with the small bolt in the gear. Following these guidelines will let you repair the pistol, which you’ll need to use on Travis to wrap upNew York Mysteries 4’sstory.