Arkane Studios has pulled the curtain back once again onDishonoredthrough an always welcome developer diary, this time talking about immersion in the game. It starts out with the title’s Visual Design Director, Viktor Antonov, where he explains his specialty in Industrial Design and how it relates to this project.From there, it gets even more interesting.

The architecture design, characters, weather patterns, evolution of the city (and its history), and even Arkane’s strive to makeDishonorednot a “typical” videogame are all discussed and explained by the title’s developers. Even if you aren’t excited for the game, it’s at least a peek at how andwhatit takes to design a title likeDishonored. It’s really something you don’t see enough of nowadays, so for that alone it’s absolutely worth watching.

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The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.