Hostile takeover

PAX started off on the right foot this year. Traditionally a show where we focus on cool-seeming indie games, the Devolver-publishedHigh Hellis the epitome of that weirdness we try to find. “YEAH, KICK THE COKE!” is something a developer shouted at me. I honestly think it helped me break my hangover just a little bit.

High Hellis the newly-announced follow-up from theHeavy Bulletscreator and music man Adam “Doseone” Drucker. Bullets are about the only connection, though. This one isn’t randomly generated and it isn’t permadeath. Instead, it’s a controlled narrative about corporate sabotage through punk rock means. Think burning stacks of cash rather than pocketing them.

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It’s a simple first-person shooter. There’s one gun, unlimited ammo, and aggressively dumb enemies. Kicking down doors, clearing a room, kicking down more doors, and clearing another room is largely whatHigh Hellis about. It sounds reductive but it’s not meant to. I played five levels and didn’t find myself wishing there were more systems.

While it’s obviously rooted in the ridiculous,High Hellfinds entertaining ways to go a little further. Every level’s objective is something silly like saving chimps, but the exit to every level is simply jumping off any ledge. The loading screens that precede every stage are disguised as “Satanic Sorbets” — quick free-form things where you spraypaint dicks on the art or where you poke at all the meth. (I was backhandedly complimented for my restraint in not drawing dicks; I’ve failed you, readers.)

The ghost at the end of the hallway

Part of the reason this is more structured thanHeavy Bulletsis so that developers Terri Vellmann and Doseone could introduce boss fights. We only took on one, and it required blasting energy beams while avoiding brainwashed monkeys. But, the names of these characters are: Professor Meth, The Dog Pimp, Beelzebot, the three Career Goats, Doberwoman, and The Bo$$. That list is just for the people who still aren’t sure what thematic angle this game’s aiming for.

For now, we’re told thatHigh Hellonly has its sights set on PC but that it “might have a few surprises planned.” Talking with Doseone, he made it seem as if console versions depended more on getting the game to feel good on a controller since it was made for mouse and keyboard. If they can’t adapt it in a way they’re happy with, it sounds as if it’ll just stay exclusive to PC. Wherever we gotta go to flip over ball pits and burn down drug labs is a-okay with us.

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Lightkeeper pointing his firearm overlapped against the lighthouse background

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Edited image of Super Imposter looking through window in No I’m not a Human demo cutscene with thin man and FEMA inside the house

Looking at the ghost of Jackie inside the lighthouse