Don’t take my precious
I often wonder if the glint in the eye of game developers grows dim when their publisher announces it wants the next entry of their franchise to go mobile. For many developers, far more than I have enough time to gush over, the mobile marketplace is an opportunity for experimentation and creating small games that use the platform to its fullest. For financially successful developers, those with marketing budgets large enough to snare Super Bowl ads, the mobile marketplace is an opportunity to take franchises people love, slap some skinner boxes in them, and then send them out into the App Store sea to hunt whales like digital Captain Ahabs.
Although not all mobile entries of traditional console and PC games are bad, very rarely is the news a series is getting a smartphone spinoff greeted with thunderous applause. For many titles, trading tactile controls for a touchscreen eliminates what made those games so special in the first place. There is a reason the original sixMega Mangames on mobile were met with near-universal condemnation. You can’t just take what worked on an NES, a brilliant twitch platformer that arguably has the most genius set-up in all of platforming, and expect that success to be replicated on mobile with some minor adjustments.

The beauty ofMega Manlies in its elegant yet brutal difficulty that rewards quick thinking, memorization, and perfect hand-eye coordination. It’s that gameplay that has people excited aboutMega Man 11even if one of the bosses is so unimaginatively named Block Man. I may not be the bestMega Manplayer out there —Mega Man Zerois more my cup of tea — but it’s certainly the type of game I need to play every now and then because finding a player vs. developer challenge is something that keeps me on my toes. I’m happy11is a thing, but for a long while it looked like the only way we’d get to experience anything new from the Blue Bomber would be to download Asian exclusive mobile games.
It’s quite odd Capcom hasn’t been willing to produce a steady stream of newMega Mantitles over the past decade. Nintendo easily did it withMario, HAL Laboratory withKirby, and Sega kept pumping outSonicgames even when we kind of asked them to stop. But Capcom cut and run.

2010 saw the release ofMega Man 10and theMega Man Zero Collection. That was eight years ago. Eight years without a newMega Mangame on consoles — and no, I’m not giving them credit forStreet Fighter X Mega Man. Instead, Capcom tried to ride the mobile wave, dumping the series onto smartphones with poor translations of their most celebrated games and original titles like the no-longer-in-serviceRockman Xover. It would be easy to ignore those titles if there were otherMega Mangames on the horizon. But for the longest time, there wasn’t. Shit got cancelled, and while other developers picked up the reigns in its steed, Capcom produced squat. It seemed content just letting the franchise rot in the App store or keeping it barely relevant with compilations that barely compile anything.
A certain type ofMega Mangame can absolutely work on mobile, but the core of this series, the platforming titles that birthed such a brilliant franchise, belongs on a platform or platforms where physical controls are a requirement.

Chris Hovermale
I enjoy mobile games more than most here, but I’d be just as disappointed to see any of my favorite franchises relegated away from consoles. I’d be even more heartbroken if the series in question was something I’ve been waiting a long time to have in my hands again, such asPhantasy Staror…actually, yeah, justPhantasy Star. I quickly fell in love with the high fantasy/sci-fi hybrid, both in action MMO and turn-based JRPG form, but it’s been about a decade since we’ve seen any sign of it in the West.
Unlike most of the franchises I love, there’s a very real chance that Sega won’t ever considerPhantasy Starviable in the west again if recent history is any indication. You can tell me thatMarioorZeldaorFinal Fantasybecoming mobile-exclusive would be horrible, and I’d agree, but I also have faith that can’t possibly happen so I can easily chuckle off that mental image.Phantasy Star’s future, on the other hand, is something I fear for.

I could see Sega deciding to only localize its games on mobile, if not at some point restricting the entire series worldwide to mobile, and the company’s current mobile game policies don’t make me optimistic for that thought. I want to be able to dive into a fascinating, exotic world of lightsabers anddragonsDe Ragons in its HD beauty with a cozy controller and a wide variety of combat moves. Seeing Sega give up on realizing this series’s full potential after I’ve waited so long to play it again is what would truly devastate me.
Peter Glagowski
Honestly, I don’t have much against mobile games. They can be fun experiences, but a lot of recent titles seem to be cramming in microtransactions and going for angles that don’t utilize the format all too well. That being said, I would probably die ifZeldaswitched over to mobile only. I knowPhantom HourglassandSpirit Tracksare controlled exclusively through touch, but I just can’t seeZeldaon a phone.
My biggest fear would be how scaled down a mobile port would have to be. I don’t expectBreath of the Wildsize adventures from here on out, but due to how restrictive mobile controls can be, we certainly wouldn’t be gettingLink to the Pastor evenLink’s Awakeningon a mobile device.

Zeldamay not be as action intensive as other franchises, but having to deal with a touch interface while trying to solve puzzles would kill me. I like having that discreet control in my hands and my failures to be my own, not because of my device. I also don’t like how iOS updates render older games unplayable or how not every Android device is compliant with certain apps. Not being able to return to aZeldagame would be a nightmare.
So while it might potentially work if Nintendo were to stick to the formula thatPhantom HourglassandSpirit Trackslaid out, I really wouldn’t want to play aZeldagame on a phone. Just look at how mediocreSuper Mario Runis for more proof of why this would be a bad idea.

Jason Rodriguez
TheFinal Fantasyseries is no stranger to mobile outings. As mobile gaming took off, developer Square Enix decided to enter the fray with several ports and new spin-off titles.
Majority of the franchise’s numbered titles have been released as ports on mobile devices. Some are pretty good –I and IIboth had decent marks,IIIhad some great reviews, andFinal FantasyIV,V, andVIIwere beloved. As forFinal Fantasy IX? Nowthat’s a masterpiece. Conversely, some issues cropped up withIV’sspinoff,The After Years. Meanwhile,FF VI’sAndroid portlooked a bit like a flash game. As forFinal Fantasy Tactics: War of the Lions, well, it was clunky at best.

The spin-offs are also a mixed bag. You have excellent mobile games such asMobius Final Fantasy,Theatrhythm Final Fantasy,Record Keeper, andFinal Fantasy Dimensions. You’ve got some fairly middle-of-the-pack games such asDissidia Final Fantasy – Opera Omnia,Brave Exvius, and a half-dozen or so Chocobo-related games. And, of course, you might rememberFinal Fantasy: All the BravestandTriple Triad. Games which weren’t actually forms of entertainment. They were more liketravestieswrapped up in a digital download.
It would be pretty devastating for me if the franchise ended up going mobile-only. I believe theFinal Fantasyseries — at least its main titles — are meant for consoles. We all grew up on the games and our first experiences with the franchise had been via console offerings. The main titles were meant to be played on a TV screen, with a controller in your hand, and sitting on a couch —not with a tiny phone while on the bus, gosh darn it!

Another point of contention is that we know Square Enix are not beneath front-loading spin-off games with a ton of microtransactions. Can you imagine a point in time whenFF XXwould be a mobile-only title that prompts you to buy phoenix downs and megalixirs with real cash? The thought makes me shudder. Oh, and that “XX” is going to be the reaction long-time fans would have if such systems are in place — “FF? More like X_X”
Jonathan Holmes
IfShovel Knightever goes exclusive to mobile, it will not only hurt the series, but it will hurt my faith in humanity.
[Pictured: EA givingTitanfalltheOld Yellertreatment.]

Kevin Mersereau
I never played the originalTitanfall, so I had absolutely no expectations for the sequel. When the beta forTitanfall 2went live, I decided to give it a chance, and I got hooked fucking hard. There was something to thehardcore parkour movement, and the gunplay gave me flashbacks to my love affair withHalo 3’s fantastic multiplayer modes. I preordered it instantly.
There was a good deal of backlash when the first game released without a campaign, and Respawn, the developers, promised to have one for the next entry. Surprisingly, they went all out and delivered one of the most satisfying first-person shooters I’ve ever experienced. That shit rocked my goddamn world.

The whole game was a blast, but the section where you’re shifting between the past and present, facing different enemies and obstacles on each timeline, was positively overflowing with possibility. Split seconds would pass by, and you’d go from battling Komodo dragon-like dinosaur things to hyper-advanced, super soldier robot jerks like it was nothing, because you’re a motherfucking boss. You get shit done, and you insist on being a badass while doing it. It’s what you do.
There were so many little moments like that which have gotten me crazy hype for a third entry. If EA,who gobbled up Respawnlikethe corpses of so many other promising studios, were to switch the series over to focus on mobile games, I’d be furious.Titanfall 2is one of the most promising AAA products to come out in years, and all of that potential would amount to jack shit if the precise controls were compromised and forced into the limitations of touchscreen gaming.
For the love of whatever God you worship EA, please… Just this once, don’t fuck this up for me.
Dan Roemer
Pokémonfor me has always been a series that sold me on Nintendo handhelds. So, when the rise and popularity in mobile gaming started to really take off (all while the 3DS was having a fairly rocky launch), there was a brief moment I was concernedPokémonmight actually become an exclusively mobile franchise at some point.
If you think about it,Pokémoncould very easily transition over to smartphones in a heartbeat. Everything about that formula would work fine on mobile devices. Hell,PokémonGOalone proves that even the basic concept of catching and collecting them is just as addictive as ever. That said, if it ever does happen, it’ll be a very, very sad day for me.
Nowadays, I can’t stand playing games on my phone. Probably because I’ve played my fair share of mobile games and grown sick of them. I also just sort of hate touch controls in general. Even thinking about playing a mainlinePokémongame on my phone and suddenly getting an email or Twitter notification popping up on screen is a dark thought I want to be purged from my mind. Even worse, thinking about the monetization and gimmicky app possibilities for a mobile mainlinePokémongame sounds like a god damn nightmare, one I never want realized.
Lately, I just want my phone to be a Twitter machine and that’s about it.
Salvador G-Rodiles
If a big franchise switching to mobile is a bad thing, then one with an ongoing story making the change tops this scenario. That being said, it would be a shame ifThe Legend of Heroes: Trails/Kisekiseries suffered this fate.
With the fourth and finalTrails of Cold Steelgame hitting Japan on September 27, I could see people being devastated if the next arc landed on mobile, instead of consoles. Even though my experience is limited to the first twoCold Steeltitles,Trails in the Sky, andTrails in the Sky SC’sPrologue Chapter, this won’t stop me from feeling the pain from this news.
One ofTrails’strengths is how the events of one setting can have an effect on another one. The narrative expands to political and economical storylines, which coincide with the big picture. Combined with a rich lore and NPCs who react to the changes in the world, it feels like you’re actually visiting its areas.
If thepost-Cold Steelinstallments became mobile-exclusive titles, then this will limit Falcom’s ability to create a location with personality. Considering that they may switch to a gacha system for the party members, it would separate the cast from the story. This would destroy its world-building aspects, and hinder people from exploring the next region.