Setting realistic expectations

Shooters, historically, have had a tough time telling good and coherent stories. It’s a video game genre in which, no matter what goes into the narrative, the audience expects to continually kill something. That sort of action might make for an entertaining story, but rarely a truly good one.

Going intoGears of War 4, studio head and longtimeGearsproducer Rod Fergusson readily acknowledges that this game probably won’t win any awards for narrative excellence. In an interview withGame Informer, Fergusson says “I have no aspirations to be like ‘This is the greatest story ever told.'” At least the expectations are realistic.

Article image

He continued “[The reason is] it’s part of the medium. When you’re dealing with a game type where the one interaction you have with the world is with what you shoot, it makes it really hard to tell the heartfelt and meaningful story. I think, probably,The Last of Usis the closest to accomplishing that … For us, it’s about creating compelling characters and a compelling world, doing cool shit that you’re going to love going back to again and again.”

Fergusson’s right. Shooters that manage to tell gripping narratives often have to rely on traces of other mediums to do it — whether that be via cutscenes, audio logs, or something of that ilk. The video game parts of these stories usually do the least to contributing to the narrative; they’re just there because that’s what makes a video game a video game, and that’s what’s expected in a video game.

A battle scene in Battlefield 6 Open Beta

Instead, shooters have a much more reasonable chance to excel when they focus on environmental world-building, and the way the player interacts with and experiences that world. That, in and of itself, can be a story worth telling. And, it seems like that’s something Fergusson is trying to do withGears of War 4.

capcom evo moment 37

GigabyteMon

A snap of the upcoming MESA update in PEAK

Naked Snake sneaking around in MGS Delta.

Battlefield 6 aiming RPG at a helicopter

BO7 key art

yordles animation still image

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.