Making a real push for story and gameplay refinement

I loveGears of War. Like many earlier adopters of the Xbox 360 (I have and love a PS3 too so don’t hate),Gears of Warwas that first big game that made me very comfortable with my system choice. With roughly a year and half separatingGears of War: JudgmentandGears of War 3though, I’ll admit that I was firmly in that camp ofGearsfans who really didn’t seeJudgmentas necessary, and my hands onwith the free for all modeat the last PAX Prime certainly wasn’t winning me over.

Having spent the better part of a day withJudgmentthough, I am definitely warming up to it. Sure, it’s notGears of War 4proper, but if you fancy yourself aGearsfan, then there’s no reason to not open up to this one.

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Gears of War: Judgment(Xbox 360)Developer: Epic Games, People Can flyPublisher: Microsoft Game StudiosRelease: July 03, 2025

Gears of Warhas been known more for its scale rather than its narrative; nearly nonsensical in the first, melodramatic in the second, but not half bad in the third. Epic is making aconcerted effort withJudgmentto change that, bringing in Rob Auten, a former Hollywood editor, and Tom Bissell, a former war correspondent.

A battle scene in Battlefield 6 Open Beta

The duo had actually met prior to their work onJudgment, working together in 2009 on a yet to be announced/possibly defunct game. For a universe as big asGears, with the games, comics, and the rest of the expanded universe, it can be a bit ofa minefield for new writersadding new stories to such an established lore.

“In a weird way we actually wanted to take things back,” Auten told me. “Gearshas always been about guys and girls saving the world, three times now. So how about we just save a city, almost like a western. Bad guy comes into town, good guys go kill the bad guy. Plus what’s adding to this is that we already know inGearslore that the city is going to be destroyed. So it adds this nice bitter aftertaste to the heroic actions in our game which we get to explore in Aftermath.”

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A side story unlocked after completingJudgmentscampaign, Aftermath follows Baird and Cole after they separate from Marcus and Dom during the events ofGears of War 3. Over the course of both campaigns, you will get to see how both stories talk to each other even though they take place many years apart. I got to see this mostly in the character Paduk, who’s part of Kilo squad, and also makes an appearance early in the Aftermath story.

“Paduk by the end ofJudgmentis a really pissed off guy. He just completely removes himself. He doesn’t believe in the COG, he doesn’t believe in the war, and it’s how he remains when we see him in Aftermath.”

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In terms of gameplay, Aftermath gets to shine fromJudgmentssubtle tweaks. Movement speed is raised just slightly, weapons now have a quick swap button on Y, and grenades can be quick tossed with LB, or you can hold it for the traditional arc. Aftermath is essentially a lovely little taste ofGears of War 3, but with the finer amenities ofJudgment, and so far my most compelling reason to get this game.

This is still aGearsgame mind you, so the majority of your attention is still focused on shooting Locust in the face in as fun a way as possible. As many of you know,Judgmentsnarrative is a series of flashbacks, as Kilo squad try to explain away the actions they’re being held on trial for.

A snap of the upcoming MESA update in PEAK

Apart from being a new narrative style, the story adds new wrinkles to gameplay with the Declassifications.  If the main campaign is the public record of Kilo squads story, Declassifications are the bits of the file marked in black ink, shedding light on what really happened.

Speaking with senior producer Alan Van Slyke, “When we had this framework of Kilo squad gone rogue, and now they’re giving their testimony in a military tribunal, it made sense for us to give the player options to opt in and hear the testimony that not only the Republic knows about, but what really went down.”

Naked Snake sneaking around in MGS Delta.

In combat, Declassifying acts as mutators, adding additional challenges to the game. These range from reduced visibility, to weapons restrictions, to fighting modified enemy types. Really, the Declassify system adds more to the gameplay than the story, but more hardcoreGearsfans will recognize the story significance of a few of these challenges. Early in the game I ran into a Declassification that would turn all the Wretches in the chapter into Lambent Wretches. Lambent Wretches don’t actually make their appearance until later in the story ofGears of War 2, some 15 odd years later, but the Declassified variant of the level shows the COG knew about them for a while, but buried that knowledge.

Declassifications also feed intoJudgmentsscoring system. A relatively simple system, scoring inJudgmenthas you attempting to get a three star rating, with rewarded actions running the gamut of headshots, multi-kills, finishing a chapter without getting downed, and the like. The scoring itself can be simple, butJudgmentaims to make the combat anything but. Like withLeft 4 Dead,Judgmenthas a smart-spawn system that reads your play style and tries to fight back.

Battlefield 6 aiming RPG at a helicopter

“We tried to make it so that the game reads you,” Alan told me. “So that if you’re being really aggressive and rushing through a level we might spawn Wretches to come up behind you, or if you play it super defensively we might start bringing in more Tickers and Kantus.”

It remains to be seen just how dynamic it is, as I only had time to run through the chapters once, but at the very least Epic is promising the system is dynamic enough to spawn different enemy types during different playthroughs, rather than the previous system of scripted encounters.

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Between the story, subtle control tweaks, Declassifications, and Aftermath, I can feel the ice breaking between me andJudgment. I still carry a few reservations mind you (still not into free-for-all) and while the effort is sincere, I’m going to need to experience the full campaign for myself before I get hyped at the possibility of a good story in aGearsgame.

Such is the mind of a fan. But again, I am just that, a fan. And if you are too, then let me tell you there is no reason to not keep your eyes peeled for how this one turns out.

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Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.