I think I would suck, very hard, atWorld of Goo. I’m not particularly good at engineering, and I have trouble wrapping my head around puzzle games.

That doesn’t make me want to buy it any less, though.

Hell is Us gameplay reveal

World of Goo, winner of the Technical Excellence and Design Innovation awards at this year’s IGF, is a puzzle/construction game where players must build huge towers or bridges or whathaveyou using little quasi-sentient globs of goo.

If it sounds weird, it is. If the above video makes it look interesting, it also is. Hit the jump for more.

Black Ops 6 Season 5 Multiplayer Ransack Mode

Thisshouldhave been a hands-on impressions post. I went to the IGF booth on the GDC show floor with the express intention of playingWorld of Goo, only to find that a woman was already playing it. “No worries,” I thought. “I’ll just wait. I’ve got a whole hour until my interview with Kevin Bruner.”

This bitch played forforty-five fucking minutes straight. She died, and reloaded. And died, and reloaded. And completely ignored everyone around her. Still, she was doing better than I would have done, and I learned a lot about the game from watching her play. I also learned a lot about my ability to hate the human race, but that’s for another day.

Tekken Tag Tournament 2: a black and white Jin and Heihachi stand back-to-back.

World of Goois basically a much more substantial sequel toTower of Goo, which is currently available for free. But whereTowerchallenged players to build a Goo tower as high as humanly possible,Worldincludes deliberately-designed levels which force players to build their Goo towers or bridges in interesting and unusual ways. One level required players to build a horizontal bridge across a vast chasm, while another (far more interesting) had the player building a Goo ladder to escape a huge monster’s belly.

The physics are the game’s main attraction, as the individual Goo blobs create bouncy connections between other goo blobs, moving and contorting depending on how much stress is applied to different parts of the Goo chain. The Goo structures move with a remarkable fluidity and realism that made me really begin to appreciate just why the developers won the technology award this week. When you combine a wonderfully robust, clever physics engine with some equally clever level design, you get a really unique experience.

PEAK Bing Bong plushie

Since the game is so realistic, though, this means two things: it looks really damned difficult, and really slow-paced. I do not, however, mean these as insults.World of Gooseems difficult and thoughtful in the same way LEGO blocks are; it takes a very special degree of effort and thoughtfulness to make what you want to make really well, but this ultimately makes the final product much more satisfying. It also means that, since the game requires such internal deliberation, it can be tedious to watch.

Especially if you’re playing it forforty-five fucking minutes straighton a show floor.

Silent Hill f: a woman’s face covered in blossoming but deadly looking flowers.

Mei NERF gun in OW2

Battlefield 6 vehicles combat

Several men standing and watching at an explosion in the distance in Battlefield 6.

BO7 key art

yordles animation still image