You’ll still see some open-world influence though

Final Fantasy XVImay be ratcheting up the scale, but its world won’t be going fully open. In a new interview, producer Naoki Yoshida discusses the design philosophy behind the world ofFinal Fantasy XVI, saying it won’t be an open-world RPG.

In an interview withIGN, Yoshida says players might notice inspiration from recent AAA open-world RPGs. But to deliver the story the team wants to make, it won’t be one big, contiguous space.

Final Fantasy XVI trailer

“We’ve found in our extensive user research that many of the younger generation of gamers have never played aFinal Fantasyor don’t have any interest in the series,” Yoshida says. “To create a game that might excite and resonate not only with our core fans, but also with that new generation, we played a lot of games ourselves, and so yes, in [Final Fantasy XVI] you’ll find inspiration from recent triple-A open-world RPGs.”

“However, to bring a story that feels like it spans an entire globe and beyond, we decided to avoid an open world design that limits us to a single open world space, and instead focus on an independent area-based game design that can give players a better feel of a truly ‘global’ scale,” said Yoshida.

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World dominants

Considering the open-world design ofFinal Fantasy XVhadsome mixed reception, it looks like Square Enix has opted for a different direction withXVI.

The world’s areas will still need to accommodate its monstrously huge Eikon battles. These fights, held by famousFinal Fantasyfaces like Shiva, Ramuh, and Ifrit, are massive and will be involved in the battles ofFinal Fantasy XVI. How that happens, though, varies from Eikon to Eikon.

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In an interview withGame Informer, Yoshida says the team doesn’t use the same exact system twice for Eikon-versus-Eikon battles. One might be similar to a 3D shooter, while another feels more like a pro wrestling match.

Final Fantasy XVIis aiming to launch in summer 2023 on the PlayStation 5.

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