Please don’t have as much backtracking as DMC4

The time forDevil May Cry 5is nearly upon us. It sounds great on paper, the demo was ace, now we just wait until March 8.

But until then, director Hideaki Itsuno is clearly excited about the game, so we’re getting more and more information fed to us well ahead of its release. Speaking at a South Korean media showcase event, the Itsuno explains that the game runs on a modified version of the RE Engine (created forResident Evil 7) with “upgraded processing speed and performance.” As for the visual style, Itsuno says that Capcom was “aiming for something Hollywood movie-esque, likeThe Avengers,” which really explains a lot. It takes place afterDevil May Cry 2and we’ll see why in-game.

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He also clarifies that the development team took “15 to 16 hours” to beat the game, which puts it squarely at the top as the longestDevil May Cryentry in history, given that most of them average around 10 hours. That number will likely be extended considerably with extra content, which may even come in the form of extra DLC characters (something they did a few years back withDevil May Cry 4: Special Edition).

It all sounds good! I just hope that the length has a purpose, perhaps peppered with kickass cutscenes. The flip side of the coin is innumerable amounts of backtracking, which hurt the otherwise strongDevil May Cry 4.

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.