Games find a way
DespiteDeathgroundvery clearly trading inJurassic Parkvibes, this dinosaur death romp might have more in common withAlien: Isolationthan anything else. Hold onto your butts.
Just watch that reveal trailer. Look at how the raptors stalk the humans just like the Xenomorph cleverly pursues Amanda Ripley to all corners of the Sevastopol. Check out that motion-detection scanner that’s extremely reminiscent of the one inAlien: Isolation. Hell, there’s even a mechanic for hiding inside lockers until the threat takes its hunt elsewhere.

Similarities, there are many — but they only ratchet up my excitement forDeathground. Six years ago,Alien: Isolationwas one of the finest video games I’ve ever played. It’s the rare piece ofAliencanon that felt like it accurately captured how imposing and frighting and absolutely terrible a Xenomorph should be. I’ll revisit that but with the inspired choice of dinosaurs. I’m finally ready for a game to be oppressively stressful again.
Deathgroundworks a little different thanAlien: Isolation, of course. Most notably, it’s a cooperative multiplayer game. It can be tackled solo, but it can also be played in groups of three. Also, there’s a class component to add an RPG-type feel. The three classes are engineer, scout, and hunter.

However,Deathgroundisn’t necessarily happening. It’s onKickstarterright now trying to raise $100,000 in a month. It’s a quarter of the way there. There’s also aSteam pagewhich maybe lends a little more credence to the idea thatDeathgroundwill eventually materialize. Developer Jaw Drop is only aiming for a PC release at first, but wants to bringDeathgroundto consoles sometime in the future.







