Dragon’s Dogma 2has been the talk of the town since day one, in partbecause it’s a great game, and in part because it’s got astaggering number of add-ons. Capcom isn’t twiddling its thumbs, though, as the studio’s just announced the first major suite of planned updates.

It should come as no surprise that some of the upcoming changes appear to have sprung up directly from player feedback. Notably, the game currently lacks a ‘New Game’ option, which effectively results in a situation where playerscannotbegin an entirely new playthrough without scouring through their game files and duking it out with the default cloud save solution. This, combined with no ability to have multiple save games in tow, means that this cutting-edge ARPG has a strange absence of industry-standard features, which comes as a cherry on top of all the otherproblems players are having withDragon’s Dogma 2.

Screenshot by Destructoid

To all Dragon’s Dogma 2 players!We’re planning to release patches including the following updates and fixes in the near future, and will release them as soon as they are ready for distribution on each platform.Thank you for your patience and support!pic.twitter.com/aQoV3URH4C

Dragon’s Dogma 2 is getting major updates, soon

Though there’s no ETA for any of these changes, Capcom has promised that the following tweaks will be released “as soon as they are ready for distribution on each platform,” which could mean either days or weeks’ worth of time, all things considered. Key changes include:

On PC, players can expect an improvement in DLSS supersampler quality, as well as a fix to the visual issue where 3D models appear strangely low-quality “under some specific settings.” On consoles, Capcom intends to add a toggle for Motion Blur and Ray Tracing visual options. Even more importantly, players will soon be able to lock their frame rate to 30 FPS or keep it set to ‘Variable,’ which should help with frame rate consistency in a broad sense.

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These are good changes, all of them, butDragon’s Dogma 2does have other problemsthat Capcom will hopefully contend with further down the line, too. The initial onset of review bombing, for one, came about due to questionable performance across all platforms, with the game beingextremely CPU-bottleneckedacross all configurations. The game is also still packing Denuvo DRM and an entire host of DLCs, with the latter being highly unlikely to change at all.

Thankfully, it does seem thatDragon’s Dogma 2‘s overwhelming number of microtransactions isn’t affecting general gameplay, which means the DLC’s availability isn’t necessarily a reason to score the game down a few notches. Whether the players’ outlook on the game changes over time or not, though, is a wholly different matter, and the answer to the question of tastefulness of these DLCs feels obvious, all things considered.

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