Leftovers from an old mechanic

Recently, dataminers uncovered items that seemed to indicate that paid level, subclass, and engram (loot) boosts were coming toDestinynow that the microtransaction floodgates have been opened. Bungie denied it recently on Twitter, but has taken to the weekly update blog to explain further why they did so.

Evidently, those were remnants of a past concept that was going to be handled in-game with Xur, the weekly items vendor. According to the post, “the team decided that they didn’t have a place in the game, and cut them from the experience.” The rumor is that Bungie is going to add more cosmetic options to the game to supplement content going forward, and is moving away from paid expansions and the like untilDestiny 2— which needs to justify its inevitable Season Pass somehow.

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As long as Bungie sticks to its guns, I’m okay with just cosmetic microtransactions, similar toWorld of Warcraftfor many years until it introduced paid level boosts.

The opening area of the Whisper mission, in a small grove.

The Divide in the Cosmodrome, where the Guardian was resurrected.

A holofoil Ribbontail, as seen in collections.

The Phoneutria Fera hand cannon, inspired by the Season of the Haunted armor set. It has a unique, galactic glow.

Three Fuses appear in a match of Apex Legends' Wild Card mode.

Mad Maggie opens a supply bin and an item with a symbol indicating infinite ammo appears.

Legends slide through a zipline in King’s Canyon in Apex Legends.

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The Yeartide Apex tex Mechanica SMG with a Holofoil glow.