When Appleunveiled its iPhone 15 Prolast September, it also announced the device would be capable of running some major AAA video games, includingtheResident Evil 4remakeandAssassin’s Creed Mirage. While certainly impressive and a great way of drawing attention to the iPhone 15 Pro, I had to wonder how much demand there was for such games to see native mobile ports. Turns out the answer is not a lot.

Recently,Mobilegamer.bizshared an analysis, based on estimates by Appfigures, on the performance of the mobile ports ofResident Evil 4,Resident Evil Village,Assassin’s Creed Mirage, andDeath Stranding. To be blunt, it seems not a single one of these games has been profitable on mobile.Resident Evil 4, for example, launched on iOS on December 23, but is estimated to have only made $208,000 from roughly 357,000 unique downloads. For the sake of comparison, the console/PC release pushed three million units in its first two daysaccording to Capcom.

Resident Evil 4 remake Leon holding gun

Resident Evil Village, meanwhile, has seen more downloads, but only 370,000 of them. Plus, it’s made even less money, generating an estimated $92,000 in revenue since its October 2023 launch.Assassin’s Creed Mirage, which launched earlier this month, has fared much better already, but it’s still made a shockingly low $138,000 from approximately 123,000 downloads.

All three of these games are technically free-to-play, allowing mobile owners to try out a portion of them before purchasing the full game. The price varies from game to game but, given how low these estimated figures are, it seems not enough people are being convinced to actually put money down for these games after downloading them. The one game that isn’t a free download isDeath Stranding, which launched on mobile this past January and costs $20. It’s actually been the most successful of the bunch, making an estimated $212,000 from roughly 10,600 downloads. But that’s hardly cause for celebration when the original PlayStation 4 version is believed to have accrued over three million players in its first six months (via Gamstat), far more than the mobile version has managed in five months.

Assassin’s Creed Mirage sales

Mobilegamer.biz does reiterate these figures are only estimates, and also points to more optimistic estimates from data firm Appmagic, but they’re not that much better. For example, Appmagic saysAssassin’s Creed Miragehas made roughly $221,000 in revenue, which is still nowhere near the $250 million it’s believed to have made on consoles and PC (perInsider Gaming). At the very least, Ubisoft calledMirageits “biggest New Gen launch,” which it definitely wouldn’t have said had it performed as well as the mobile port has.

In retrospect, these ports were probably doomed from the get-go. As Appmagic head of content Andrei Zubov points out, the top performing mobile games “typically feature simpler controls, prioritise unique art styles over high-end graphics, and are suited for shorter play sessions.” People who frequently game on mobile are thus less likely to be interested in ports of bigger titles. Plus, anyone who would want to play them likely already bought them for console or PC. And if you’re someone who doesn’t ownResident Evil 4orDeath Stranding, why wouldn’t you play them on a platform they were originally designed for than your mobile phone?

Marvel Rivals season 0 battle pass art with Doctor Strange, Mantis, and The Punisher

Not to mention these ports are, again, only available on the new iPhone 15 Pro. I doubt anyone would consider buying the device just to play the ports, especially since the phone costs $999. This makes it far more expensive than a brand new PlayStation 5 or Xbox Series X|S. Apple still intends to putNo Man’s Skyand the upcomingAssassin’s Creed Shadowson high-end iPads but, if all this data is anything to go by, I can’t imagine they’ll perform any better, and I’d be shocked if any more AAA console/PC titles get native mobile releases in the future.

paper mario 64 key art

Far Cry’s art

Battlefield 6 aiming RPG at a helicopter

Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.

Characters combatting strange creatures in Light of Motiram.

A battle scene in Battlefield 6 Open Beta

capcom evo moment 37