I can’t believe it’s not buttery-smooth sprite animation
When Arc Systems Works createdBlazBlue, many assumed thatGuilty Gearas we knew it was over.Guilty Gear 2: Overturecertainly wasn’t very encouraging. Well surprise surprise,Guilty Gearis back, with series co-creatorDaisuke Ishiwatari is at the helm, running on the Unreal engine.
Polygon margarine onGuilty Gearmuffin? Say it ain’t so, Ma!Wait a minute, are you sure you put polygons in this? It sure tastes like 2D sprite-based butter to me. There even appear to be traditional frame-by-frame animations, a perfect fit for the kind of lightning fast, easily cancel-able attacks that 2D fighting game fans crave. Could this be the greatest imitation of hand-drawn art every achieved by a group of polygons?









