Living off the wall

Yoshi’s New Islandis shaping up to be a crappier-looking retread of the originalYoshi’s Island, and some folks worry thatThe Legend of Zelda: A Link Between Worldswill likewise compare unfavorably toA Link to the Past. I personally think the new graphics are dandy — the SNES sprites will always reign supreme, of course — but what matters most is how the game plays.

Is it an adequate successor to arguably the best 2D action-adventure of all time? After nearly a decade without a proper top-down, button-controlledZelda, canA Link Between Worldspull aNew Super Mario Bros.and revive the classicZeldastyle? We won’t know for certain until it comes out on 3DS this November, but from what I’ve played, it’s on the right track.

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The demo is the same aswhat Hamza playedtwo months back — there’s a field area and a dungeon area, firing the bow consumes magic power instead of arrow ammo, and you’re able to have items mapped to touchscreen virtual buttons as inOcarina of Time 3D. Aside from Link’s no longer being locked to eight-directional movement, instead allowed to walk with 360-degree freedom as in his 3D adventures, the game feels just likeA Link to the Past.

Something not previously seen inALttPare these mushroom heads sticking out of the ground. By bashing them with your hammer like Whack-A-Mole and standing atop their heads before they pop back up, you can launch yourself to higher elevations. This is typically how you proceed to higher floors in the demo dungeon.

3DS games for sale

The game changer is Link’s new ability to flatten himself on a wall and run about as a chalk outline. Whenever aZeldagame introduces some new gimmick, it runs the risk of forcing said gimmick instead of intelligently incorporating it into the game. ThinkSkyward Sword‘s crappy harp versusOcarina of Time‘s ocarina, for example.

But this mechanic has the potential for some truly mind-bending puzzles that require you to think in three dimensions rather than two. For example, I was riding a platform across a bottomless chasm when a wall suddenly blocked the way. There is nowhere else to go but down, that is, unless you merge to the wall, run along the perimeter to the adjacent side, then pop back out.

3DS and Wii U credit

In another area, you see an elevator come down, but it doesn’t descend far enough for you walk atop and ride it to the next floor. However, if you turn into chalk, you may scoot across the and stick against the elevator, which is flush against the wall. Chalk Link can then ride up, walk to the opposite side of the elevator block, then pop out onto safe ground.

You must be mindful, however, as using this technique will drain magic. At least your magic automatically refills instead of requiring magic pots as in past games.

Nintendo Switch StreetPass

It’s been a while since I’ve sunk my teeth in an all-new 2DZelda. Let’s hope it delivers.

StreetPass

3DS and Wii U

The Netflix Wii U app

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