Atlus and Vanillaware have announced that the time-traveling mecha epic13 Sentinels: Aegis Rimhas cleared onemillion sales.

According toGematsu’stranslation, this accounts for both digital sales and copies shipped. The ambitious visual novel/real-time strategy hybrid debuted in Japan on Jul 18, 2025, before steadily launching elsewhere in 2020. In March of 2021,13 Sentinelshit the400,000 sales milestone. Originally, the Vanillaware title was a PlayStation 4 exclusive before receiving a Switch port in 2022.

A few of the students in 13 Sentinels Aegis Rim, which celebrated 1 million sales

Defying Fate

Describing13 Sentinalsis difficult beyond its genre mash-up, but it is a fantastic game. A fewhiccups blending the genre, unfortunately, work against its potential as perfect. The climb to the one-million-milestone may have been a longer journey than expected, too. Though13 Sentinalslaunched at a weird time, debuting worldwide as next-gen consoles were coming out.

Vanillaware is an accredited developer known for creating gorgeous 2D games, but their biggest projects were historically sidescrollers. Making a visual novel with RTS elements exclusive to consoles sounds odd, but the concept rocks when you give it a shot.13Sentinels‘ selling point has always been its story, however. With 13 protagonists in a time-travel story with outlandish twists, it remains compelling the whole time, and that’s a feat in itself.

Image via Atlus

13 Sentinelsis one of my all-time favorite games, and the genre mishmash, coupled with the slower public uptick, made me worried when I first picked it up. I’ve been a Vanillaware fan for a few years, and the concept was still a hard sell. Strategy games have never been my favorite, but thankfully, the studio won me over here.

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